Controls
| Control | What it does |
|---|---|
| Dimensione blocchi (block size) | Height of the shifted blocks. |
| Quantità di glitch (glitch amount) | How many blocks are hit. |
| Strappo orizzontale (horizontal tear) | How far the blocks shift. |
| Pixelatura (pixelation) | How coarse the blocks get. |
| Sfasamento RGB (RGB shift) | Distance between the red, green and blue channels. |
| Livelli per canale (levels per channel) | Reduces the colours of each channel. |
| Variante (variant) | Reshuffles the blocks at random: same settings, different pattern. |
Common adjustments
Every style starts from the Regolazioni (adjustments): Luminosità (brightness) and Contrasto (contrast) change the greyscale before the style reads it, Inverti toni (invert tones) swaps lights and darks.
Tip
The adjustments decide where the glitch goes: dark areas (or light ones with “Inverti toni”). Brightness at minimum = everywhere.